﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace WorldEditor
{
    public class Path
    {
        public Path( int path )
        {
            pathID = path;
            waypoints = new List<Waypoint>();
        }

        private int pathID;
        public int PathID
        {
            get { return pathID; }
            set { pathID = value; }
        }

        private List<Waypoint> waypoints;
        public List<Waypoint> Waypoints
        {
            get { return waypoints; }
            set { waypoints = value; }
        }

        public override string ToString()
        {
            string Info = "Path" + pathID;
            return Info;
        }
    }
}
